A game · React 18 · Vite · no backend, no persistence
Breathe is always present. Everything else expires.
A small meditation toy about distraction, reaction, fixation, and the option to stop feeding any of them.
This is not a strategy game, deckbuilder, or progression system. The current build is a surreal attention loop: cards appear, ask for engagement, inflate a meaningless total, interrupt the screen, or fake the feeling of consequence. Breathe is always present as the one steady action. The loop is meant to feel tempting, silly, mildly invasive, and familiar without becoming clinical or reward-driven.